Design Philosophy

When thinking about my design philosophy I kept going back to Hue’s Price of Creativity blog post and his reference to how many ways are there to cut a gem, and depending on the skill of the sculptor the possibilities are endless. I find this to be true about a persons design philosophy as well. Each designer must find their own way of developing and honing their skills and their.

In order to break down my design philosophy I evaluated the steps I take to create a design and what influenced those steps. Stepping back and looking at the 10,000 foot view I was able to see that three main categories and applied them to the idea of my philosophy being a perfectly cut diamond. The three categories are standards, process + development, and thirdly the outcome.

The initial phase starts with the set of standards. Number one it must be ethical. As designers we have the capacity to influence peoples feelings, ideas and behaviors. That is a responsibility not to be taken lightly. Thoughtful, in all that we do it must be thoughtful in a way that is considerate and have the intent of creating a positive effect. Functional, as creators we don’t design for designs sake, we set out to solve a problem. Consider the aesthetical propositions, what is considered beautiful will be different in each situation. Design is about a dialog and respectful communication is key. In a world filled mass consumerism its in our abilities to be more socially and environmentally responsible. Finally, phenomenology, one of the greatest parts of what we do as designers is the ability present an experience that invigorates the senses.

Following the set of standards is process and development. I consider this to be one encompassing section, but broken down into two internal categories. Process relates to the thinking part of the scenario and development handles the actual doing.

In every new project its our responsibility to learn as much as we can about the company, product or event. This can entail interviewing and observing people closest to the topic and the target audience. Once you have learned as much as you can about the project you can start to tease out the problem areas and write the creative brief, which will explain the concept purpose and end goals. Once you know the concept you can start to research similar examples to pinpoint what is work and what isn’t, what can make your approach and outcome differently in a more productive way, which leads into developing possible solutions. Throughout this becoming process you are working towards becoming the expert on this topic. Its instrumental that as you work your way through the process you continuously loop back to your creative brief to make sure all you are doing serves the agreed upon concept and end goals. Each concept should paint a picture and remember how your audience will react to the picture you paint. Once you have edited and refined your ideas its time to present to the client, which will allow you to converse with them about what you are proposing. After this there will be a revision stage that will go back to presentation and ultimately will bring you to the output and getting it ready for production and distribution.

Finally, we have come to the outcome stage. With all of my outcomes I look to achieve a sort of utopia where all concerns are met and the best possible solution is reached for all stakeholders and with that its important that the outcome empowers the message, client and audience. Overall, our product is only as good as its success, so assessment is always as must. How did people react, did things go as planned, what could have been done better?

Obviously, everyone’s philosophy and process is going to be different and over time things will change, but it must be a perfect fit for what we want to achieve and when we have found the steps and stages we will have reached a prefect cut of our diamond.

Design Futuring – Graphic Design + the Printing Press

BY SARA BRUNNER

Design futuring, what does the future look like? It’s a bit like getting your cards read, we can believe what is in the cards or the future could be completely different from that. As we all know, visualizing the future requires an understanding of the past and acknowledging how we have arrived at the present. Which will, in turn, give us clues as to what lies ahead of us. My design discipline is graphic design. Looking at the history of my discipline is not exactly clear-cut because of its overlap with advertising art and fine art, but what I am certain of is that graphic design is a child of visual communication, which uses art to convey specific ideas and messages.

PresenationGraphics2

What does this mean for the future of print? I predict the printing industry continues to be a billion dollar industry, well into our future. I believe that people will continue to long to “unplug” when they are away from work, and one of the best ways to do that is to enjoy a printed book or magazine.

I see printing continuing to have the ability to print on a vast spectrum of materials. Presently, if it lies flat and fit through a press, it can be printed on, metal, wood, textiles and more. I see a future in being able to print on already produced dimensional materials, with the use of lasers to map out curves and angles.

With the environment in mind more press companies will become FSC certified, which provides a product from a well-managed forests, controlled sources and recycled wood or fiber. Consumers will increase their demand or responsibly created goods.

PresenationGraphics11

­

So what does this mean for the future of graphic design. Design will continue to grow, there are always new ways to apply our skills and the printing industry and their advancements will make that an exciting venture. I’m already reaping the benefits of the print industry, being able to print on different substraits has made the creativity of my discipline skyrocket. In regards to what we do as designers I believe we will be asked to dive into other areas of specialties so we can do more with less. I have already seen this happening with the recent issues with the economy and I see this as a continuing trend. We all know life is cyclical and what goes around comes around. We are seeing a huge recusrgnece of hand made products and signs, letterpress and screenprinting are a huge deal as well. So, the very human ways of creating things are still in demand and to me its because we get tired of always being plugged in, that not how we were meant to spend our lives.

PresenationGraphics13

First Things First Manifesto
One big change I see around the corner is creatives demanding that consumerism take a back seat to design and production. I can see it in the way the most recent First Things First Manifesto was written.

FUN CONNECTIONS
Objectified
A feature-length documentary film examining the role of everyday non-living objects, and the people who design them, in our daily lives. The film is directed by Gary Hustwit.
http://www.hustwit.com/category/objectified/

Cave of Forgotten Dreams
2010 3D documentary film by Werner Herzog about the Chauvet Cave in southern France that contains the oldest human-painted images yet discovered.
http://www.ifcfilms.com/films/cave-of-forgotten-dreams

BBC Four
Stephen Fry on the Gutenberg Press
Stephen Fry examines the story behind the first media entrepreneur, printing press inventor Johann Gutenberg, to find out why he did it and how, a story which involves both historical enquiry and hands-on craft and technology.
http://www.bbc.co.uk/programmes/b009wynj

REFERENCES

Meggs, P. (1983). The computer-graphics revolution. In A history of graphic design (2nd ed.,). New York: Van Nostrand Reinhold.

Major: Visual Communication. (n.d.). Retrieved from http://www.princetonreview.com/Majors.aspx?cip=500401

The Cave Art Paintings of Lascaux Cave. Retrieved from http://www.bradshawfoundation.com/lascaux/

The Awesomeness of Print. Retrieved http://www.ivygroup.com/blog/2013/02/07/the-awesomeness-of-print

Moveable-type printing press. http://www.activeboomeradventures.com/2012/11/17/mosel-and-rhine-river-cruise/

printisbig.com/

First Things First Manifesto 2014. http://firstthingsfirst2014.org/

To Buy or Not to Buy

BY SARA BRUNNER

From the day we are born, we instantly become consumers. It’s a natural thing to do, but at what point do we reach over-consumption? As designers and consumers it is our responsibility to understand our role in this mass consumerism that has pushed us to a throw away society. Clearly the role of “sustainable gatekeeper” does not rest solely on the shoulders of designers, but we do play a part. In a world driven by consumerism, how do designers position themselves as agents of change? We can work for change by understanding the role of technology, the psychology of consumers, and the power of the message attached to our designs.

Technology is a driving force in everyday life, but it also evolves quickly, leaving many products with a short lifespan. Its confusing living in a world that changes on a dime, it’s hard to reach a point of satisfaction with what we have and not long for the next generation product release. As soon as a new iPhone comes out, we immediately move on to talking about what the next generation iPhone will be like, rather than enjoying the one we currently own. Design for (Emotional) Durability (Chapman, 2009) suggests that a short lifespan limits a consumer’s ability to develop an emotional relationship to their product. I think this holds some weight: I have numerous things that I hold onto for sentimental value, but none of them are electronics. Does this concept only relate to electronics as opposed to other consumables that maybe don’t see major revamps like cell phones, tablets, and computers? Is there a way to design electronics that will make us want to keep them for an extended period of time or are they constantly doomed to be traded in and traded up?

Trading up is attached to this notion that you are more desirable if you flaunt top-of-the-line, popular merchandise. Society has put these ideas in our minds, but aren’t we the people that form society’s norms? Why are we letting this self-centered nature of living run our lives? Buying things gives us a short-term feeling, known as of happiness, “positional” consumption (Thorpe, 2010), those feeling of happiness help drive us to consume. It is my thought that it is not the physical items that make us feel better but rather the act of consuming and collecting large amounts of “things”. Reaching back to technology, the use of electronics and communicating through them rather than in person has taken a certain humanistic quality away from our experiences and exchanges. It is part of our social needs that we desire human interaction (Thorpe). Perhaps technology has taken just enough of this away that we displace that need onto our electronics. We start to see ourselves in them. Is our mind changing this perception for us or are we lead to think this way based on the meaning attached to our products?

Great products are sold not only based on the phenomenological experience that happens when we use them, but is also based on the marketing message attached to them. When I develop a marketing plan for an event or program, I am very conscious of what will make people excited to attend? As designers we dig deep into the psyche of our users to get them to bite. Is used to believe that manipulation of the message was only wrong if it is damaging to the health and wellbeing of ourselves and others, but maybe I was wrong. Maybe its unethical to market things in a way that encourage people to over-consume and thus create a throw-away society. Maybe the way we become agents of change is by curbing our message in a way that we make it more socially acceptable for our consumers to not trade in and trade up, but rather find a way to hold onto their products until they ultimately maximize their potential. It is not solely our endeavor to solve either. At the end of the day, large businesses run the show and they need to be forward thinking in a way that best serves the world around us, rather than their wallets. Steve Howard’s TED Talk made me proud to be an IKEA customer. IKEA’s products will more than likely not turn in to prized possessions, but their business practices are driven to be economical and sustainable. Aiming for 100% renewable energy, safe working environments and living wages are all things to be proud of and a something to stand behind. What will it take to make other companies realize the advantage to being more sustainable? How can the consumer demand that? I don’t see this as something that can be solved easily, but I believe designers are in a powerful position to help steer the conversation and the marketing. Designers have learned a great deal about the art of persuasion…let us use it for good.

Bibliography

Chapman, Jonathan. (2009). Design for (emotional) durability. Design Issues, Volume 25 Number 4, 29-35.

Thorpe, Ann. (2010). Design’s role in sustainable consumption. Design Issues, Volume 26 Number 2, 3-16.

Apple iPhone 6 Keynote. http://www.apple.com/apple-events/2014-oct-event/

Design for product lifetime. http://mkshft.org/wpcontent/uploads/2012/07/designforproductlifetime1.jpg

New York Times. Where cellphones go to die. http://www.nytimes.com/2013/05/05/opinion/sunday/where-do-old-cellphones-go-to-die.html